bubel.ecs.system

System module.

Members

Structs

System
struct System

System contain data required to proper glue EntityManager with Systems. System callbacks:

  • void onUpdate(EntitesData);
  • void onEnable() - called inside system.enable() function
  • void onDisable() - called inside system.disable() function
  • bool onBegin() - called inside manager.begin()
  • void onEnd() - called inside manager.end()
  • void onCreate() - called after registration inside registerSystem function
  • void onDestroy() - called during re-registration and inside manager destructor
  • void onAddEntity(EntitesData) - called for every entity which are assigned to system (by adding new entity or changing its components)
  • void onRemoveEntity(EntitiesData) - called for every entity removed from system update process
  • void onChangeEntity(EntitiesData) - called for every entity which components are changed but it was previously assigned to system
  • void handleEvent(Entity*, Event) - called for every event supported by system

Meta

License

BSD 3-clause, see LICENSE file in project root folder.